How The League Works
Every match counts the same, whoever you’re playing. Here’s exactly how points, the ladder, and the season’s awards are decided.
Scoring
The entire rule, in one table. It’s the same for every match, all season.
- — Points are per match (a full round, e.g. a best-of-3) — not per individual game within it.
- — Byes never score.
GNL: Vendetta
The league’s actual standing — cumulative League Points, plus your running match record and events attended. This is the only thing that determines your rank.
Rebuilt automatically every time an organiser records a night’s results.
Ties break: total League Points → match wins → fewer losses.
History uploads never score. Re-uploading old results is always safe.
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Computed from the full match history — the organiser’s own standings aren’t split by city yet.
Standings updated 15 Aug
Rivalry score
Used only to decide Vendetta pairings — not shown as a stat itself. A blend of:
Sets & seasons
The league runs across Riftbound’s own card sets, in release order.
Awards
A recognition layer, separate from the ladder. Awards carry no League Points and never appear on GNL: Vendetta. Every player is eligible — each award has its own bar. They’re recalculated fresh every time, so a title can change hands as new results come in.
The tier every Giant-themed award measures against — the top 25% of the league by match win rate, among players with 15+ decisive matches. Self-scaling, not a fixed number.
Giant-related
🗡Giant Slayer
Most match wins over Giants, by a player who isn't one.
Tiebreak: most different Giants beaten, then the slayer's own win rate.
💀Mortal Reminder
Biggest win-rate gap in a rivalry where the lower-rated player still owns the series.
Requires both players to have 10+ decisive matches, and 3+ meetings between them.
Rivalry
⚖Mirror Image
The rivalry that's dead level.
Requires 4+ meetings with match wins tied on both sides (not 0–0). Tiebreak: most meetings, then most close matches.
🩸Dominus
Never dropped a single game to this opponent — a perfect game record in the series.
Requires 5+ total games played in the rivalry.
🌊Rebuttal
The rivalry whose series lead has changed hands the most times.
Counted chronologically from the history ledger.
Not enough recorded results yet.
Achievement
🐺The Hound of a Hundred Bites
Widest circle — most distinct opponents ever faced.
No minimum — purely a count of unique opponents across your whole history.
🎖The Wandering Caretaker
Most events attended, full stop. Turning up is its own achievement.
No minimum — a straight count of events attended.
⛓Vendetta
Most declared Vendetta grudge matches won.
No minimum — counts confirmed Vendetta wins across the season.
⛈Ascension
Biggest rise in win rate from the first half of a career to the second.
Needs the full chronological match history. Requires 4+ events attended and 3+ decisive matches in each half.
Not enough recorded results yet.
☠The Glorious Executioner
Best win rate once Top Cut playoffs begin.
Requires 3+ Top Cut matches played.
Not enough recorded results yet.
Awards tie constantly. Rather than silently pick a winner, ties are broken alphabetically purely to choose a stable display name — and the card always says “shared with…” so co-holders are never hidden.